fbpx Biennale Cinema 2020 | Gnomes and Goblins
La Biennale di Venezia

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Cinema

Gnomes and Goblins

Venice VR Expanded
Director:
Jon Favreau, Jake Rowell
Production:
Wevr, MWMi, Golem Creations
Running Time:
120’
Language:
English
Country:
USA
Technical director:Scott Reeser
Lead engineer:Chris Christensen
Lead designer:Skyler Clark
Lead animator:Mauricio Hoffman
Lead artist:Eric Foos
Lead lighting artist:David Flamburis
Audio lead:Roy Salguero, Brad Fotsch
QA lead:Kris Gruchalla
Gameplay engineer:Elisa Young
Senior designer:Don Poole
Senior gameplay engineer:Shane Costello
Senior animator:Nate Smith
Senior technical artist:Norbert Nacu
Senior artists:Gennady Babichenko, Jon Finch
Senior character artist:Kevin Manning
Senior visual effects artist:Danielle Romero
Senior concept artists:Trent Kanuga, Jason Smith
PLATFORM:HTC Viveport
HEADSET:VIVE - VIVE PRO – Vive Cosmos – Rift - RiftS - Valve Index – MixedReality

Synopsis

Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

Directors’ Statement

Gnomes and Goblins builds on the immersion and presence that made theBlu such a groundbreaking step in VR’s development, inviting players to explore an enchanted forest world where AI-driven interactions with the realm’s denizens shape the story’s evolution and enhance the emotional resonance of a lucid dream. This hybrid form of storytelling combines narrative and agency, creating feelings of citizenship, interconnection and companionship.

PRODUCERS/DISTRIBUTORS

PRODUCTION: Wevr, Inc.
330 Indiana Ave
90291 - Venice, CA, United States of America
Tel. +1 3107706746
hello@wevr.com


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Biennale Cinema
Biennale Cinema