I’ve lived with vestibular migraine for much of my adult life, and for most of that time I saw it as a barrier to creativity rather than a source of it. But recently I’ve realised that while there is pain, there is also beauty. I can shapeshift, the boundaries of my senses stretching into the distance and incorporating the rhythms of human and non- human forces. Turbulence attempts to reframe vestibular migraine as a mode of expanded perception, where boundaries between self/other, living/non-living, are porous. XR is the perfect medium: an intervention in reality that
is uniquely vestibular but which—just like my brain— can glitch into weird new ways of being-in-the-world. Normally we avoid these slippages of embodiment, but they’ve always been one of the most interesting parts of VR to me, perhaps because they’re the closest I get to describing what vestibular migraine feels like. This project is an intervention in the way we understand our brains, asking us to critically think about the structure of reality. Perhaps this condition aligns us with something more essential... that even reality itself is ever-moving, ever-changing, ever- becoming.
Ben Joseph Andrews